


Quarter Mile Math is an award winning design that integrates all major learning modalities - visual, auditory, and kinesthetic/tactile - simultaneously in a meaningful educational way. Both the student and teacher can see measurable, quantifiable improvement race after race, identifying even the smallest improvements that couldn't be measurable with any other software. It's self-competitive and non-intimidating and appeals to older and younger students regardless of gender. The student races their dragster or rider less horse that gains speed each time a correct answer is entered. The racing lanes scroll faster and faster as racers accelerate down the straightaway. Races can last between 45 seconds to 2 1/2 minutes depending on the difficulty of the subject matter. Scores appear at the end of the race, and shows the last five previous best races in the other lanes of the track. Students can watch themselves improve race after race. This is a single program that contains all topics and problems from the Level 1, Level 2, and Level 3 programs.
System Requirements:
